*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. (ふう) () () . Back to Main Page → 5e Homebrew → Character Options → Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Antimage_(5e_Subclass)&oldid=1346768. Monks of the Way of the Antimage hone this trait, and develop their skills to turn them into the worst nightmare for those who rely on magic. No se pueden activar cartas ni efectos en respuesta a la activación de esta carta. The creature that cast the spell or created the effect takes 2d6 force damage for each ki point your spent, or half as much if they succeed on a saving throw of the same type you made against the spell or effect against your Ki Save DC. Starting from 17th level, your anti-magic ki is so strong that it sometimes overflows. 이 카드의 발동 후, 턴 종료시까지 서로 마법 / 함정 카드의 효과를 발동할 수 없다. If the attack was part of an action that makes multiple ranged spell attacks, you can spend 2 ki point to also reduce any further attacks that hit you by an amount equal your Wisdom modifier. If they fail the save, they take 2d4 damage and are winded until the end of your next turn, rendering them unable to speak or perform verbal components for spells. https://yugioh.fandom.com/wiki/Anti-Magic_Arrows?oldid=3845375. towards, or pushed 10ft. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane. Your are proficient in this attack and add your Wisdom modifier to the attack roll. Antimagic Backlash Starting from 6th level, when you succeed in a saving throw against a spell or effect, you can spend 2 or more ki points up to your Wisdom modifier (minimum 1) as a reaction to exploit magical pathways and deliver a devastating blast of antimagic ki to the source. To do so, make a ranged spell attack as part of the same reaction against a creature you can see within 30 feet. ① : 자신 또는 상대의 배틀 페이즈 개시시에 발동할 수 있다. When you choose the tradition at 3rd level, the Ki flowing through your body is attuned against the flow of magic. Al comienzo de la Battle Phase: por el resto de este turno, después de que se resuelva esta carta, no pueden ser activadas Cartas Mágicas/de Trampa ni sus efectos. Karten und Effekte können nicht in Reaktion auf die Aktivierung dieser Karte aktiviert werden. このカードの発動に対して魔法・罠・モンスターの効果は発動できない。①:自分または相手のバトルフェイズ開始時に発動できる。このカードの発動後、ターン終了時までお互いに魔法・罠カードの効果を発動できない。. Take your favorite fandoms with you and never miss a beat. away from that creature, and if the creature is Huge or smaller, it is also moved the same way towards you unless it succeeds in a Strength saving throw. Within the Sphere, Spells can't be cast, summoned creatures disappear, and even Magic Items become mundane. Table of Contents show Carte e effetti non possono essere attivati in risposta all'attivazione di questa carta. This area is divorced from the magical energy that suffuses the multiverse. Until … A 10-foot-radius invisible sphere of antimagic surrounds you. Attuning to a magic item requires a Long rest, instead of a Short rest, and if you attempt to cast a spell, you lose all of your ki points and cannot regain ki points or use features granted by this subclass until you finish a long rest. A 10-foot-radius Invisible Sphere of antimagic surrounds you. When you reduce the damage of a spell attack to 0 this way, you suffer none of the attack's effects, and you can spend 1 or more ki points up to your Wisdom modifier (minimum 1) to redirect the attack. You can use Ki Sight without spending ki points or using an action. Am Beginn der Battle Phase: Für den Rest dieses Spielzugs, nachdem diese Karte aufgelöst wurde, können Zauber-/Fallenkarten und ihre Effekte nicht aktiviert werden. If this attack hits, it deals 1d8 damage for each ki point you spent of the same type as the original spell attack. No começo da Fase de Batalha: pelo resto deste turno depois da resolução deste card, Cards de Magia/Armadilha, e seus efeitos, não podem ser ativados. While this gives you great power against those who wield it, it makes it nigh impossible for you to wield it yourself. Number: DPBC-EN004 Rarity: Ultra Rare Attribute /Card Type: SPELL /Spell Card Description: At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. This movement doesn't trigger opportunity attacks. Les cartes et effets ne peuvent pas être activés en réponse à l'activation de cette carte. Community content is available under, Au début de la Battle Phase : le reste de, Am Beginn der Battle Phase: Für den Rest d. All'inizio della Battle Phase: per il resto di questo turno dopo che questa carta si è risolta, le Carte Magia/Trappola e i loro effetti non possono essere attivati. Until … At 11th level, your Deflect Missiles feature is improved, allowing you to use the feature against ranged spell attacks as well, using your Wisdom modifier in place of your Dexterity modifier.


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